Waffen

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Weapon
Range
Damage
Max Ammo / Recharge time(turns)
Cost
Melee




Knife
1
1
n/a
8
Club
1
2
n/a
4
Staff
1
3
n/a
5
Swords




One handed
1
Attack + 1d4
n/a
20
Two handed
1
Attack + 1d6
n/a
25
Bastard
1
Attack + 1d6+2
n/a
30
Saber
1
Attack + 1d8
n/a
35
Blade
1
Attack + 1d10
n/a
40
Laser




Laser pistol
10
10
n/a
40
Laser rifle
13
15
na/1
70
Xl-5 Laser rifle
13
18
na/1
90
Xl-10 Laser rifle
15
22
na/1
120
Zx8 Assault rifle
14
28
15/na
140
Dl-10 Assault rifle
16
40
15/1
220
Projectile




Zip Gun
14
35
60/na
180
Sniper rifle
35
30
30/na
160
AR-33 Assault rifle
20
35
32/na
190
Icx 250
16
12/psf
250/na
760
Icx 500
17
15/psf
500/na
860
Power weapons




Pulse rifle
30
60
30/na
270
Plasma rifle
30
76
20/na
300
Fusion rifle
21
90
na/2
400
Disruptor
28
130
10/na
820
Cybernet rifle
40
600 *
5/4
5600
Dl-30 Ion rifle
18
80
20/1
170
Particle Stream rifle
10
190
na/3
525
Other




Flame thrower
3
200
10/na
540
Missile launcher
10/4r
210
1/na
560
Stun gun
8
na*
na/na
30





Grenade(2)
3r
50*
na/na
110
Plasma grenade(1)
4r
100*
na/na
250
Mine(2)
2r
80*
na/na
170









Stuns for 1d4 turns

/psf Per shot fired
- 1d12 * damage

r
radius surrounding victim

Cybernet rifle - level 5 use only

When buying weapons, full ammo is included.


r - When any weapon is used that damages
anyone in a certain radius damage changes with distance. The radius is
the number of squares in every direction going out away from the victim.

The target, 4 receives full damage. Any target
in 2 receives half damage of 4. Any target in 1 receives half the damage
of 2. For a weapon with range 2r.

1 1 1 1 1

1 2 2 2 1

1 2 4 2 1

1 2 2 2 1

1 1 1 1 1

Stunning the enemy - When you stun someone,
or get stunned, you are stunned for 1d4 turns. You cannot do anything for
the amount of turns you are stunned, not even yell.


/psf - The gun doesnt do much damage
per shot, so you you let off a few more rounds.

When firing more than one round you roll a 1d12
die to decide how many rounds you fire off then multiply that number by
the damage to get the total damage.

Cybernet rifle - One of the best weapons
out there. You need to be level 5 to buy it. If you use before level five
your gunnery goes to 1.

Missile launcher - It has a range of 10
and when it hits it hits with a radius of 4. You aim at someone against
a wall and fire from 3 spaces away you will get hurt.

Mine - Not thrown. It is set on the ground
and when someone steps on it it explodes. Every round in battle you roll
a 1d20 die to see if the enemy ever steps on it. 1- 5 hit: 6-19 miss: 20-
someone in your party steps on it.

When your weapons used up all its ammo you have
to reload. Reloading takes 1 turn.



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